openSUSE, GNOME and Apples on the tubez

openSUSE, GNOME and Apples on the tubez

Work, work and work. That’s how to describe the big fraction of my current schedule and the result is a decreased sexyness in post frequency on this blog (I’ll debug it).

I managed to update the applications in my openSUSE repository and most should now be available in the latest versions and build for 10.3. Also Florian was so kind to add a few new goodies there, too:

  • blueman, blueproximity
  • dsniff
  • Miro
  • gthumb
  • gedit (python enabled) and gedit-plugins(-extra)
  • rhythmbox 0.11.5
  • transmission
  • Miro
  • gfax (heavily “to be upstreamed” patched, theme support, bugfixes, loads of UI improvements)
  • gcc-d (openSUSE based D language compiler)
  • evolution-pst-import-plugin (Directly export PST in Outlook and import it in Evolution)
  • evolution-statusicon (Adds a small notification area icon to hide/show Evolution)
  • evolution-tnef-attachments (If you receive those “winmail.dat” attachments, try this)
  • gnome-device-manager (HAL based device manager)

openSUSE 11.0 is nearing completition and from what I can see it is shaping up to spawn another “this year is the year of Linux” spam flood once released.

openSUSE 11.0 Yast2 Installer World Clock

After returning from a business trip I also noticed something pretty cool has arrived:

Funky openSUSE T-Shirt

Hugs go out to to JP Rosevear for sending stuff to people with weired IRC nicknames.

In other news, in case you missed it, GNOME 2.22 has been released and the iPhone SDK myths have finally be unveiled.

Now back to my attempts to grow myself two additional arms for coding…

3 Responses

  1. RedDwarf says:

    Now that you have packaged gcc-d… please, please, please, package the games from http://www.emhsoft.com/
    I *need* Torus Trooper and Tumiki Fighters :-p

    Debian ( http://packages.debian.org/ ) has already the needed patches. But I’m unable to compile them (weird linking problem about a crtbegin.o file I don’t know nothing about).

  2. admin says:

    Great games. I gave Tumiki Fighters a quick shot and had to hack a lot to make it compile but succeeded. Unfortunately it was coded using the “proprietary” DMD.

    Changes:
    * import/ has to be updated from the original site (GL, SDL headers)
    * bulletML has an extra ; in one macro defined
    * Makefile needs to be adjusted to use gdmd and gdc
    * One file is missing the std.file import
    * atoi has to be fully qualified to fix a namespace conflict
    * LetterRenderer::drawLetter (or similar) has to be public

    Fixing those made it compile, however it stuck at the linking step and I need to sort it out despite that it looks promising.
    I’ll also try to see if the debian patches might help.

    The included binary however runs fine here already?

  3. RedDwarf says:

    The binaries worked fine for me in my openSUSE 10.2 32bits system, but on my new openSUSE 10.3 x86-64 the game doesn’t starts anymore.

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